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Core concepts

You can begin creating without learning every product term. These distinctions help when moving between making work, building a tool, and sharing it.

Studio is the creative workspace. Project is a saved piece of work: its material, nodes, connections, parameters, interfaces, and selected results.

Opening a Project continues the same work in Studio. Entering a tool or changing an editing view does not create another nested workspace.

Term Meaning
Node One connectable creative capability with inputs, outputs, and parameters
Flow A reusable arrangement of creative logic
Interface The controls used to operate a method
App A complete creative tool that someone can use to make their own result

These are related objects, not four stages that replace one another. An Interface operates the same parameters as its underlying method.

Content is material or a work: an image, video, asset, scene, or interactive experience. App is a tool for making a new result. A piece can be interactive without becoming an App; the distinction is what its audience is doing.

Viewing an existing scene is different from using a scene-making tool with your own inputs.

A Preset records a useful parameter configuration. A Remix creates an independently editable version of an allowed method and interface, retaining its source relationship without changing the original.

Using an App, adding it to a Project, and remixing it are different actions.

  • Save preserves your work so you can continue later.
  • Run or Generate starts the selected operation.
  • Publish shares the chosen work or tool with its intended audience.

Saving does not automatically run a model or publish a project. Access to a published interface does not imply access to private source material.

A Gaussian splat and a polygon mesh are different representations. A tool made for one should not automatically be assumed to support the other. Check the chosen tool’s accepted material rather than relying on a filename extension.

Read What is 01.space? for the overall product, or creative tools for how a method becomes usable by others.