Get started
Start with one useful result: a small interactive scene, a visual experiment, a web page, or a tool you want to use again.
Choose a way in
Section titled “Choose a way in”| Starting point | How to approach it |
|---|---|
| A specific creative task | Start with an App and bring your own material |
| An idea you want to explore | Start in Studio and collect references, assets, and experiments |
| A behavior you can describe | Work with an agent on an editable Web or 3D experience |
You do not need to create a reusable tool before making a work.
Try one small editable project
Section titled “Try one small editable project”Open 01.space and follow the access flow shown there. For a code-based first project, choose Generate Web or Generate 3D Experience in Studio.
Give the agent a small, testable brief. For example:
Create an interactive 3D composition with a central object. Let the viewer orbit it and change the background color. Keep the object and controls easy to identify.
Review the result in Preview. Try the interaction, then ask for one specific change. Use Code when you want to inspect or directly edit the implementation, and compare versions before choosing what to keep.
Save and continue
Section titled “Save and continue”Your Project is the saved work, not the exported result. Save it, reopen it, and check that you can continue from the intended version. Saving or reopening is separate from starting a new generation.
Before sharing, decide whether you are publishing a finished work or a tool for other people to use. Review the selected version, material, and access settings; a saved project is not automatically public.
Keep a method when it is useful
Section titled “Keep a method when it is useful”If a technique is useful across several inputs or projects, consider making it a creative tool. Otherwise, continue making your work. Toolmaking is an option, not a requirement.
See Core concepts for product terms, or Help if a result is not behaving as expected.